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Chris Oh My Dear God Sir


Joined: 13 Dec 2007 Posts: 1502 : Location: Hinckley, Leicestershire, UK
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Posted: Sun Oct 26, 2008 5:05 am Post subject: UED being a Douche. |
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It seems odd to actually be asking for help, but my UED is screwed, should I say and that is preventing me working on potentially awesome ideas.
UED works well until I want to play test a map, when in the map from the editor, it goes incredibly choppy, not executing button commands until 5 seconds after pressing them, this is crap and stupid.
Anyone know any fixes?
Nobody see's a V3 until this is fixed. _________________
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[HSP]Sonix Oh My Dear God Sir


Joined: 21 Mar 2007 Posts: 1247 : Location: I'm from Holland, where the frak you from?
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Posted: Sun Oct 26, 2008 8:33 am Post subject: |
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I think I've had this.
Make your game windowed and open up taskmanager, and check if some program is taking up alot of memory.
There's this program, (Unnamed atm,) that slows you down when you start UT.
It doesn't seem essential, since you can just shut it off without UT crashing or anything.
More info when available. _________________ Kick up that pan.
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[HSP]@uToPL@y Oh My Dear God Sir


Joined: 23 Jul 2007 Posts: 1872 : Location: Liandri Headquarters, Unreal Universe
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Posted: Sun Oct 26, 2008 12:42 pm Post subject: |
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Ditto! :D
There a few windows background processes basically, such as a set of WMI (Windows management Interface) programs that do performance and GUI status logging that do glitch out the mouse and the program your trying to run for the first minute or so it seems - then after all the initial program variables and properties are setup it smooths out.
Mine does a similar thing but not quite as drastic, it seems to take about 2-3 minutes for it to stop glitching on mine - then it smooths out.
I would normally think that it's the connection between the editor and the game, but it also does it when I run the game first and then the editor so the game & test map load & run much faster - and when I'm done testing I leave the game open but minimized and FLUSH the memory buffer caches and run the nVidiaLogo or nointro map to sever the connection between it and UED, otherwise you can't do another test map(autoplay) right away after fixing something because the game still has 'Autoplay.ut2' in it's buffer.
After testing once with that configuration, the glitching doesn't happen - but it may also be something related to the regular download cache too, since even running a test map - the engine still checks the cache for relevant content(ie. player & map data) even though it wouldn't normally be able to use it unless it were in the regular ut folders.
. _________________ http://www.gamefront.com/files/user/likemikes/
" War is lost, without it's Shepard's to sustain it. " :P |
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