HEADSHOTPWN Forum Index
               Calendar


COMPULSORY UPGRADE Request an upgrade NOW! 32+ Pre-installed Modifications! 3 Server Locations to choose from: USA, UK and JAPAN.

11th December 2012 - CreatephpBB: All servers are upgraded to run using SSD drive. Click Here to report problems!

City 17 Zoned
Goto page 1, 2, 3  Next
 
Post new topic   Reply to topic    HEADSHOTPWN Forum Index -> Maps
View previous topic :: View next topic  
Author Message
[HSP]Wangtang
Site Admin
Site Admin


Joined: 14 Nov 2005
Posts: 800
:
Location: Connecticut, USA

Items

PostPosted: Tue May 27, 2008 3:16 pm    Post subject: City 17 Zoned Reply with quote

As far as ive seen, City 17 is only a partial success. This is partly due to the lag issues and the fact only 10% of the city is being used.
Maybe I will downsize it, or make a new version with some buildings to fill in space. Maybe have larger props too, so the player can divide them up as they see fit?
Any ideas?

_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Unggoy
OMG
OMG


Joined: 11 Apr 2008
Posts: 331
:
Location: Why should I inform you...

Items

PostPosted: Tue May 27, 2008 3:55 pm    Post subject: Reply with quote

Hmmm, I agree. Do we really need over 200 propertys? We haven't even reached 50 players at once. I say we need some type of Monorail, safe, fast transit around the city, to stop idiots walking about killing every one in sight. I think we need a power station, or some source. I say we should have a NUCLEAR reactor somewhere, that players can enter, and maybe some hidden items inside...
_________________
Inability to think independantly.
Back to top
View user's profile Send private message
[HSP]Sonix
Oh My Dear God Sir
Oh My Dear God Sir


Joined: 21 Mar 2007
Posts: 1247
:
Location: I'm from Holland, where the frak you from?

Items

PostPosted: Tue May 27, 2008 4:13 pm    Post subject: Reply with quote

I say you make it more Village-like...
You know, big spaces between houses, about 60 props or something, and a few naturally needed pre-built buildings to explore with stuff in them (Water purification, Sewers, Electrics and such... maybe a big bridge or a dam?)
Would take time though...

_________________
Kick up that pan.
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
[HSP]@uToPL@y
Oh My Dear God Sir
Oh My Dear God Sir


Joined: 23 Jul 2007
Posts: 1872
:
Location: Liandri Headquarters, Unreal Universe

Items

PostPosted: Tue May 27, 2008 8:46 pm    Post subject: Reply with quote

All good ideas. I'm surprised nobody said anything about a jail/prison to punish the infidels that disobey direct orders - like in the regular build series.

Would be cool to have some type of underground labyrinth to explore with hidden arms and health items, that could run parallel to the above ground props - like some cities that have older run down subway systems that aren't used anymore.

1DVD

_________________
http://www.gamefront.com/files/user/likemikes/

" War is lost, without it's Shepard's to sustain it. " :P
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger
Chris
Oh My Dear God Sir
Oh My Dear God Sir


Joined: 13 Dec 2007
Posts: 1502
:
Location: Hinckley, Leicestershire, UK

Items

PostPosted: Wed May 28, 2008 3:26 am    Post subject: Reply with quote

Spawn close to Weapons and Vehicles
Say take the 4 square properties and turn it into 1. I will share 1 with Sam, and Matt. Have anti-portals in buildings to reduce lag. I did bring this issue up before.

_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Unggoy
OMG
OMG


Joined: 11 Apr 2008
Posts: 331
:
Location: Why should I inform you...

Items

PostPosted: Wed May 28, 2008 9:27 am    Post subject: Reply with quote

Anti portals? Those things that only made stuff render at a certain range to reduce the amount of lag? That'd help a ton.
_________________
Inability to think independantly.
Back to top
View user's profile Send private message
[HSP]@uToPL@y
Oh My Dear God Sir
Oh My Dear God Sir


Joined: 23 Jul 2007
Posts: 1872
:
Location: Liandri Headquarters, Unreal Universe

Items

PostPosted: Wed May 28, 2008 10:56 am    Post subject: Reply with quote

I would imagine you haven't loaded City 17 into the editor yet, wang is using them as much as possible - but in a wide open build map like that you can't use them in the open space.

Wang is right in trying to downsize, but only in single spaces - he could still have multiple building sections separated with zone/anti portals and filling in some of the open areas with other prefab or custom buildings that have their own blocking which would help.

1DVD

_________________
http://www.gamefront.com/files/user/likemikes/

" War is lost, without it's Shepard's to sustain it. " :P
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger
[HSP]Sonix
Oh My Dear God Sir
Oh My Dear God Sir


Joined: 21 Mar 2007
Posts: 1247
:
Location: I'm from Holland, where the frak you from?

Items

PostPosted: Wed May 28, 2008 11:22 am    Post subject: Reply with quote

This may sound insane and prolly wont works but...

Cant you put Anti-Portals on the fog?
Or maybe even the player FOV?

_________________
Kick up that pan.
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
[HSP]@uToPL@y
Oh My Dear God Sir
Oh My Dear God Sir


Joined: 23 Jul 2007
Posts: 1872
:
Location: Liandri Headquarters, Unreal Universe

Items

PostPosted: Wed May 28, 2008 1:46 pm    Post subject: Reply with quote

[HSP]Sonix*NL* wrote:
This may sound insane and prolly wont works but... Cant you put Anti-Portals on the fog? Or maybe even the player FOV?
I've seen something like it in the intro movie maps, were it breaks up the distance/lag in the map but it's right through the middle of the map.

It might also be involved with the scene cuts as well though, dunno! have to look.

Have to check it out in the editor to see what they used.

1DVD

_________________
http://www.gamefront.com/files/user/likemikes/

" War is lost, without it's Shepard's to sustain it. " :P
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger
Extreme
OMG
OMG


Joined: 20 Feb 2007
Posts: 488
:
Location: Floridas

Items

PostPosted: Tue Jun 10, 2008 3:50 pm    Post subject: Reply with quote

I think that the city should be divided into 3 section.... a place were the pesents live, a place were rich ppl are, and a place with dams the - the citidal of course - electric companys, corprate buildings, banks, and all that stuff. I also think that you should put some built in houses.. and maybee of to the side a coliseum like areana... the whole nuclear plant sounds good and all so add that too if u can, if making it small is to hard, keep it like it is, and build a type of monorail something above than rather below or you can put random cars that when you step on them it takes you to a certain part of the city?

Or maybe a good type of transportation like this :toilet: :toilet: 8) 8) :P
Back to top
View user's profile Send private message
Unggoy
OMG
OMG


Joined: 11 Apr 2008
Posts: 331
:
Location: Why should I inform you...

Items

PostPosted: Tue Jun 10, 2008 3:55 pm    Post subject: Reply with quote

Hey, that's a idea! You know those teleporters the Resistance had in HL2? Why not those scattered about the map? Intended for Combine use, but now open to the public.
_________________
Inability to think independantly.
Back to top
View user's profile Send private message
Chris
Oh My Dear God Sir
Oh My Dear God Sir


Joined: 13 Dec 2007
Posts: 1502
:
Location: Hinckley, Leicestershire, UK

Items

PostPosted: Wed Jun 11, 2008 1:38 am    Post subject: Reply with quote

Peasants can be non HSP'ers, rich people = HSP'ers and workers... Debatable or Well regular nice people.
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Extreme
OMG
OMG


Joined: 20 Feb 2007
Posts: 488
:
Location: Floridas

Items

PostPosted: Wed Jun 11, 2008 2:25 am    Post subject: gh Reply with quote

cool! but im fixin my avatar or is this fine?
_________________
[19:50] Sonix: HEAT SEEKING LASER GUIDED FLYING BITCH-SLAP-YOUR-BUNKER-OPEN CROISSANT

You win.
Back to top
View user's profile Send private message
Extreme
OMG
OMG


Joined: 20 Feb 2007
Posts: 488
:
Location: Floridas

Items

PostPosted: Wed Jun 11, 2008 11:11 am    Post subject: ok Reply with quote

I think that the map should be the same with the three section part but on free mans ridge you should put destroyed and half burnt down houses the zombies took over? for fun or something? The entrance to the banks, and company's ahould have a strong electric like fence for protection against antlion and zombies the place were rich ppl live like Chris mentioned that would be us... could have a weaker fence and peasants could have a weak woofen fence you should also make stairs up the light house so we dont have to wait for an admin to come and put teleporters there. In all the places, we should make the props smaller like peasants dont get to build high or they will look rich and rich ppl would get to build a good amount of space.And cooprate buildings would be for special ppl who have been good they would be able to build skyscrapers like Chris built. About the nuclear plant i was thinking you go into a high state of security then once your in you can go inside it. It should be able to spit out toxic every once in a while. Transportation should help a lot, imagine if we do divide into three parts, we can have monarail station that go around randomly you dont have to push a button to make it move and it brings you to diffrent parts: the peasants, the rich people, the office buildings, and the half burnt down houses over run by zombies... <.<. also the cidital should big bigger, not taller at the top it should wider and bigger at the top. and if you insert a code the votex would appear.
_________________
[19:50] Sonix: HEAT SEEKING LASER GUIDED FLYING BITCH-SLAP-YOUR-BUNKER-OPEN CROISSANT

You win.
Back to top
View user's profile Send private message
Unggoy
OMG
OMG


Joined: 11 Apr 2008
Posts: 331
:
Location: Why should I inform you...

Items

PostPosted: Wed Jun 11, 2008 12:57 pm    Post subject: Reply with quote

That would be HIGHLY unfair, and then we'd get all sorts of people, just wanting to join so they can have the better propertys. We were all like em once, just cause we're in the clan doesn't mean we should give em worse stuff.

Anyway, why not some mover gunships in the sky? A bit of the map itself, and it'd generate sound, so people would notice it. It'd really get the whole "City-17" thing in, as Combine are EVERYWHERE.

_________________
Inability to think independantly.
Back to top
View user's profile Send private message
     
Display posts from previous:   
Post new topic   Reply to topic    HEADSHOTPWN Forum Index -> Maps All times are GMT - 5 Hours
Goto page 1, 2, 3  Next
Page 1 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

HEADSHOTPWN topic RSS feed 


Powered by phpBB © 2001, 2005 phpBB Group // DustyGreen Theme 1.0.2 By Gil


FREE FORUM HOSTING by AtFreeForum. Terms of Service - Privacy Policy
FASHION ACCESSORIES - BLING BLING - LADIES WATCHES - KOREAN CHILDREN CLOTHING - ONLINE BARGAIN STORE - FASHION JEWELLERIES