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[HSP]Wangtang Site Admin


Joined: 14 Nov 2005 Posts: 800 : Location: Connecticut, USA
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Posted: Tue May 27, 2008 3:16 pm Post subject: City 17 Zoned |
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As far as ive seen, City 17 is only a partial success. This is partly due to the lag issues and the fact only 10% of the city is being used.
Maybe I will downsize it, or make a new version with some buildings to fill in space. Maybe have larger props too, so the player can divide them up as they see fit?
Any ideas? _________________
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Unggoy OMG


Joined: 11 Apr 2008 Posts: 331 : Location: Why should I inform you...
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Posted: Tue May 27, 2008 3:55 pm Post subject: |
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Hmmm, I agree. Do we really need over 200 propertys? We haven't even reached 50 players at once. I say we need some type of Monorail, safe, fast transit around the city, to stop idiots walking about killing every one in sight. I think we need a power station, or some source. I say we should have a NUCLEAR reactor somewhere, that players can enter, and maybe some hidden items inside... _________________ Inability to think independantly. |
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[HSP]Sonix Oh My Dear God Sir


Joined: 21 Mar 2007 Posts: 1247 : Location: I'm from Holland, where the frak you from?
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Posted: Tue May 27, 2008 4:13 pm Post subject: |
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I say you make it more Village-like...
You know, big spaces between houses, about 60 props or something, and a few naturally needed pre-built buildings to explore with stuff in them (Water purification, Sewers, Electrics and such... maybe a big bridge or a dam?)
Would take time though... _________________ Kick up that pan.
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[HSP]@uToPL@y Oh My Dear God Sir


Joined: 23 Jul 2007 Posts: 1872 : Location: Liandri Headquarters, Unreal Universe
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Posted: Tue May 27, 2008 8:46 pm Post subject: |
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All good ideas. I'm surprised nobody said anything about a jail/prison to punish the infidels that disobey direct orders - like in the regular build series.
Would be cool to have some type of underground labyrinth to explore with hidden arms and health items, that could run parallel to the above ground props - like some cities that have older run down subway systems that aren't used anymore.
1DVD _________________ http://www.gamefront.com/files/user/likemikes/
" War is lost, without it's Shepard's to sustain it. " :P |
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Chris Oh My Dear God Sir


Joined: 13 Dec 2007 Posts: 1502 : Location: Hinckley, Leicestershire, UK
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Posted: Wed May 28, 2008 3:26 am Post subject: |
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Spawn close to Weapons and Vehicles
Say take the 4 square properties and turn it into 1. I will share 1 with Sam, and Matt. Have anti-portals in buildings to reduce lag. I did bring this issue up before. _________________
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Unggoy OMG


Joined: 11 Apr 2008 Posts: 331 : Location: Why should I inform you...
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Posted: Wed May 28, 2008 9:27 am Post subject: |
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Anti portals? Those things that only made stuff render at a certain range to reduce the amount of lag? That'd help a ton. _________________ Inability to think independantly. |
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[HSP]@uToPL@y Oh My Dear God Sir


Joined: 23 Jul 2007 Posts: 1872 : Location: Liandri Headquarters, Unreal Universe
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Posted: Wed May 28, 2008 10:56 am Post subject: |
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I would imagine you haven't loaded City 17 into the editor yet, wang is using them as much as possible - but in a wide open build map like that you can't use them in the open space.
Wang is right in trying to downsize, but only in single spaces - he could still have multiple building sections separated with zone/anti portals and filling in some of the open areas with other prefab or custom buildings that have their own blocking which would help.
1DVD _________________ http://www.gamefront.com/files/user/likemikes/
" War is lost, without it's Shepard's to sustain it. " :P |
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[HSP]Sonix Oh My Dear God Sir


Joined: 21 Mar 2007 Posts: 1247 : Location: I'm from Holland, where the frak you from?
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Posted: Wed May 28, 2008 11:22 am Post subject: |
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This may sound insane and prolly wont works but...
Cant you put Anti-Portals on the fog?
Or maybe even the player FOV? _________________ Kick up that pan.
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[HSP]@uToPL@y Oh My Dear God Sir


Joined: 23 Jul 2007 Posts: 1872 : Location: Liandri Headquarters, Unreal Universe
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Posted: Wed May 28, 2008 1:46 pm Post subject: |
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| [HSP]Sonix*NL* wrote: | | This may sound insane and prolly wont works but... Cant you put Anti-Portals on the fog? Or maybe even the player FOV? | I've seen something like it in the intro movie maps, were it breaks up the distance/lag in the map but it's right through the middle of the map.
It might also be involved with the scene cuts as well though, dunno! have to look.
Have to check it out in the editor to see what they used.
1DVD _________________ http://www.gamefront.com/files/user/likemikes/
" War is lost, without it's Shepard's to sustain it. " :P |
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Extreme OMG


Joined: 20 Feb 2007 Posts: 488 : Location: Floridas
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Posted: Tue Jun 10, 2008 3:50 pm Post subject: |
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I think that the city should be divided into 3 section.... a place were the pesents live, a place were rich ppl are, and a place with dams the - the citidal of course - electric companys, corprate buildings, banks, and all that stuff. I also think that you should put some built in houses.. and maybee of to the side a coliseum like areana... the whole nuclear plant sounds good and all so add that too if u can, if making it small is to hard, keep it like it is, and build a type of monorail something above than rather below or you can put random cars that when you step on them it takes you to a certain part of the city?
Or maybe a good type of transportation like this :toilet: :toilet: 8) 8) :P |
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Unggoy OMG


Joined: 11 Apr 2008 Posts: 331 : Location: Why should I inform you...
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Posted: Tue Jun 10, 2008 3:55 pm Post subject: |
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Hey, that's a idea! You know those teleporters the Resistance had in HL2? Why not those scattered about the map? Intended for Combine use, but now open to the public. _________________ Inability to think independantly. |
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Chris Oh My Dear God Sir


Joined: 13 Dec 2007 Posts: 1502 : Location: Hinckley, Leicestershire, UK
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Posted: Wed Jun 11, 2008 1:38 am Post subject: |
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Peasants can be non HSP'ers, rich people = HSP'ers and workers... Debatable or Well regular nice people. _________________
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Extreme OMG


Joined: 20 Feb 2007 Posts: 488 : Location: Floridas
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Posted: Wed Jun 11, 2008 2:25 am Post subject: gh |
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cool! but im fixin my avatar or is this fine? _________________ [19:50] Sonix: HEAT SEEKING LASER GUIDED FLYING BITCH-SLAP-YOUR-BUNKER-OPEN CROISSANT
You win. |
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Extreme OMG


Joined: 20 Feb 2007 Posts: 488 : Location: Floridas
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Posted: Wed Jun 11, 2008 11:11 am Post subject: ok |
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I think that the map should be the same with the three section part but on free mans ridge you should put destroyed and half burnt down houses the zombies took over? for fun or something? The entrance to the banks, and company's ahould have a strong electric like fence for protection against antlion and zombies the place were rich ppl live like Chris mentioned that would be us... could have a weaker fence and peasants could have a weak woofen fence you should also make stairs up the light house so we dont have to wait for an admin to come and put teleporters there. In all the places, we should make the props smaller like peasants dont get to build high or they will look rich and rich ppl would get to build a good amount of space.And cooprate buildings would be for special ppl who have been good they would be able to build skyscrapers like Chris built. About the nuclear plant i was thinking you go into a high state of security then once your in you can go inside it. It should be able to spit out toxic every once in a while. Transportation should help a lot, imagine if we do divide into three parts, we can have monarail station that go around randomly you dont have to push a button to make it move and it brings you to diffrent parts: the peasants, the rich people, the office buildings, and the half burnt down houses over run by zombies... <.<. also the cidital should big bigger, not taller at the top it should wider and bigger at the top. and if you insert a code the votex would appear. _________________ [19:50] Sonix: HEAT SEEKING LASER GUIDED FLYING BITCH-SLAP-YOUR-BUNKER-OPEN CROISSANT
You win. |
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Unggoy OMG


Joined: 11 Apr 2008 Posts: 331 : Location: Why should I inform you...
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Posted: Wed Jun 11, 2008 12:57 pm Post subject: |
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That would be HIGHLY unfair, and then we'd get all sorts of people, just wanting to join so they can have the better propertys. We were all like em once, just cause we're in the clan doesn't mean we should give em worse stuff.
Anyway, why not some mover gunships in the sky? A bit of the map itself, and it'd generate sound, so people would notice it. It'd really get the whole "City-17" thing in, as Combine are EVERYWHERE. _________________ Inability to think independantly. |
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