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Chris Oh My Dear God Sir


Joined: 13 Dec 2007 Posts: 1502 : Location: Hinckley, Leicestershire, UK
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Posted: Tue Dec 09, 2008 4:07 am Post subject: |
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| Unggoy wrote: | | [HSP]Chris wrote: | I hate the fact that I delayed.
I cannot and will not add custom content. What you want must be UT2004 standard. So no music (outside of UT2004), It'd make the map size huge.
Ballistic props. Not sure, if HSP was to remove Ballistics, the map would crash on load.
Hummmmm... |
One benefit of it crashing with BW stuff in it if it's not on a BW server. People can't just hijack it and use it, since they don't have the files, so really impossible to play it. I'm no expert, but it's a possibility. |
Only missing SYSTEM files will crash a server and disallow the map to run. Other things like STATIC MESHES and/or TEXTURES just will not show up.
| [HSP]@uToPL@y wrote: | Progress? Geez give the guy a break, he just got his new friend setup and running the way he wants it.
So now he can concentrate on other worldly issues such as re-inventing the wheel! |
ROFFLE-MAYO!
The map sort of caused issues with my computer a while ago, really slow and un-responsive in the UED due to size.
However, I'll try it again now I have a new computer. _________________
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[HSP]@uToPL@y Oh My Dear God Sir


Joined: 23 Jul 2007 Posts: 1872 : Location: Liandri Headquarters, Unreal Universe
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Chris Oh My Dear God Sir


Joined: 13 Dec 2007 Posts: 1502 : Location: Hinckley, Leicestershire, UK
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Posted: Wed Dec 10, 2008 5:03 am Post subject: |
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[quote="[HSP]@uToPL@y"][;url=http://images.google.com/images?q=so+how+big+is+it&safe=on]Size does matter! so how big is it? of course if it's way too big, how many members could actually run it?[/url]/quote]
ROFFLE-MAYO!
What'cha find without safe search on? _________________
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[HSP]@uToPL@y Oh My Dear God Sir


Joined: 23 Jul 2007 Posts: 1872 : Location: Liandri Headquarters, Unreal Universe
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Chris Oh My Dear God Sir


Joined: 13 Dec 2007 Posts: 1502 : Location: Hinckley, Leicestershire, UK
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Posted: Sun Dec 21, 2008 4:54 pm Post subject: |
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Probably just that fact that there was alot going on in the editor. I mean, the map is huge as in alot of brushes and alot of other stuff, but the Anti-Portals didn't help much. I'll look into over Christmas. _________________
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[HSP]@uToPL@y Oh My Dear God Sir


Joined: 23 Jul 2007 Posts: 1872 : Location: Liandri Headquarters, Unreal Universe
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Posted: Sun Dec 21, 2008 10:06 pm Post subject: |
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I would imagine Wang kept the different map sections/floors separate until the last possible moment when he joined them together into the finished map, so that each element would have been more manageable!
I believe I still have a copy of Sith's Level 2 somewhere, that only has the rooms and a few other sections in it. _________________ http://www.gamefront.com/files/user/likemikes/
" War is lost, without it's Shepard's to sustain it. " :P |
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Chris Oh My Dear God Sir


Joined: 13 Dec 2007 Posts: 1502 : Location: Hinckley, Leicestershire, UK
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Posted: Mon Dec 22, 2008 5:21 am Post subject: |
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I would have bet money on your theory about the sepetate parts. The map should be fone with my new PC, I'll take a look some time when I can. _________________
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[HSP]@uToPL@y Oh My Dear God Sir


Joined: 23 Jul 2007 Posts: 1872 : Location: Liandri Headquarters, Unreal Universe
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Posted: Fri Dec 26, 2008 9:37 pm Post subject: |
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So, what's the verdict? does the editor handle all that map data with ease on your new box? _________________ http://www.gamefront.com/files/user/likemikes/
" War is lost, without it's Shepard's to sustain it. " :P
Last edited by [HSP]@uToPL@y on Sat Jan 03, 2009 3:04 pm; edited 1 time in total |
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Chris Oh My Dear God Sir


Joined: 13 Dec 2007 Posts: 1502 : Location: Hinckley, Leicestershire, UK
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Posted: Mon Dec 29, 2008 7:04 am Post subject: |
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No idea, I prefer to bomb the crud outa the enemy on Red Alert 3. I'll still find out some time. _________________
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