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[HSP]Juggernuat
Pwner Lv3
Pwner Lv3


Joined: 19 Oct 2008
Posts: 169
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Location: Dead now... try back later.

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PostPosted: Sun Oct 26, 2008 8:51 pm    Post subject: Reply with quote

Name:
•[HSP]Juggernaut

Room Objects:
•SAR-12
•M249 Saw
•Ammo for weapons
•Katana
•Sniper Rifle (the one used when we play sniper)
•Ammo for Sniper Rifle

Room Lighting Color:
•White

Room Ambient Sounds:
•The song "Indestructible" by Disturbed (playing over and over again)


:sniper:
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[HSP]Sonix
Oh My Dear God Sir
Oh My Dear God Sir


Joined: 21 Mar 2007
Posts: 1247
:
Location: I'm from Holland, where the frak you from?

Items

PostPosted: Mon Oct 27, 2008 11:38 am    Post subject: Reply with quote

Remember, no ACTUAL pickups, just props.
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[HSP]Juggernuat
Pwner Lv3
Pwner Lv3


Joined: 19 Oct 2008
Posts: 169
:
Location: Dead now... try back later.

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PostPosted: Mon Oct 27, 2008 3:47 pm    Post subject: Reply with quote

I know that. I want the room to look like a mercenary's living there.
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What is this "RPG" you speak of. And what my I ask is a "video game". There are movies Xbox 360s and books. I have no idea what you or I am speaking. Muahaha. Spam my sig.
I am the Juggernuat of the HSP.
Dr. Ocktogonopus.______BLARG!!!!
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[HSP]@uToPL@y
Oh My Dear God Sir
Oh My Dear God Sir


Joined: 23 Jul 2007
Posts: 1872
:
Location: Liandri Headquarters, Unreal Universe

Items

PostPosted: Mon Oct 27, 2008 8:56 pm    Post subject: Reply with quote

Name:
•[HSP]@uToPL@y


Room Objects:
•6-8 Small single shelves on walls, around the room with various horton vehicles shrunk to fit on them, along with some and the books meshes in the bookcase thats already there.

•My chess table, with the wooden build mesh chairs and the two beer mugs on it.

•Leave the HSP mainframe but put in a bigger monitor with the default image sequence thats already on the monitor.

•Criss crossed regular sniper rifles in a weapon cabinet like the one in Complex, but with a mirror in the back of the cabinet behind the rifles and a sheet of glass on the front. The mirror will have just a straight transposed camera reflection and the glass with a translucent transposed camera reflection from a camera actor pointed in front of the cabinet aimed from the cabinet itself, so when you step in front of the cabinet you can see your reflections when in 3rd person view.

•Criss crossed bowie knives from BW, on a wooden plaque over the computer desk (you could use my conference room table scaled to fit, and rotated as the plaque.)

•One of the managers chairs from the conference room for the computer desk.

•A scaled down version of the cargo containers in Complex for a foot locker (the one with the rope over the top)


Room Lighting Color:
•Soft mellow yellow


Room Ambient Sounds:
•Music: Level3.ogg

That is all.

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" War is lost, without it's Shepard's to sustain it. " :P


Last edited by [HSP]@uToPL@y on Mon Oct 27, 2008 9:16 pm; edited 2 times in total
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[HSP]Hawk
Pwner Lv3
Pwner Lv3


Joined: 16 Apr 2007
Posts: 240
:
Location: PwnageLand

Items

PostPosted: Mon Oct 27, 2008 9:08 pm    Post subject: Reply with quote


Name:
• [HSP]Masters

Room Objects:
• Sniper Rifle
• Single Bed
• two knives on wall in crisscross pattern
• Stereo (that plays the mercs-entrance as loud as possible. if possible)
• and a dead guy sitting in a chair next to computer with a hole in head.

Room Lighting Color:
• Go with a darker blue

Room Ambient Sounds:
• Sound coming from Stereo

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Chris
Oh My Dear God Sir
Oh My Dear God Sir


Joined: 13 Dec 2007
Posts: 1502
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Location: Hinckley, Leicestershire, UK

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PostPosted: Tue Oct 28, 2008 3:07 am    Post subject: Reply with quote

I hate the fact that I delayed.

I cannot and will not add custom content. What you want must be UT2004 standard. So no music (outside of UT2004), It'd make the map size huge.

Ballistic props. Not sure, if HSP was to remove Ballistics, the map would crash on load.

Hummmmm...

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[HSP]@uToPL@y
Oh My Dear God Sir
Oh My Dear God Sir


Joined: 23 Jul 2007
Posts: 1872
:
Location: Liandri Headquarters, Unreal Universe

Items

PostPosted: Tue Oct 28, 2008 1:57 pm    Post subject: Reply with quote

Everything I mentioned IS already in the map somewhere, in UED or on the server in a package we use all the time, so if you don't want to be bothered with a specific part - then let me know and I'll make that part k?

The Horton vehicles have been on the server forever.

And the stuff I made for my Level3 in the map is also already in the map or on the server.

So, you really don't have to make any custom stuff - just put it together, which is what you offered to do in the first place.

I'm sure there has to be a default ut texture in the game somewhere that is a picture of a set of crossed knives! or swords! no?

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" War is lost, without it's Shepard's to sustain it. " :P
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axonflux
Owner Lv3
Owner Lv3


Joined: 22 Mar 2008
Posts: 72
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Location: WV

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PostPosted: Tue Oct 28, 2008 7:29 pm    Post subject: Reply with quote

You can easily put music on your maps and not have them be huge.

Use anything from: .mod .s3m .stm .it .xm .far .669

And remember to embed the music INTO your map.

Redirects don't accept music files.

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[HSP]@uToPL@y
Oh My Dear God Sir
Oh My Dear God Sir


Joined: 23 Jul 2007
Posts: 1872
:
Location: Liandri Headquarters, Unreal Universe

Items

PostPosted: Tue Oct 28, 2008 10:54 pm    Post subject: Reply with quote

The music that came with the game would work fine, and I believe the redirects do accept ogg's - as that's whats in the game already.

And since the most popular HSP maps are at least 30-40+MB, putting new music in a separate package is a must - not an option.

Would just need a small ambient sound radius, so when you go from room to room you'll be able hear that room's music and maybe a bit of your neighbor's.

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" War is lost, without it's Shepard's to sustain it. " :P
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Chris
Oh My Dear God Sir
Oh My Dear God Sir


Joined: 13 Dec 2007
Posts: 1502
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Location: Hinckley, Leicestershire, UK

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PostPosted: Wed Oct 29, 2008 3:35 am    Post subject: Reply with quote

Devro wrote:
Would just need a small ambient sound radius, so when you go from room to room you'll be able hear that room's music


Am I that much of an Amateur mapper in your eyes?

I had all of this thought of before I mentioned it.

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[HSP]@uToPL@y
Oh My Dear God Sir
Oh My Dear God Sir


Joined: 23 Jul 2007
Posts: 1872
:
Location: Liandri Headquarters, Unreal Universe

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PostPosted: Wed Oct 29, 2008 2:18 pm    Post subject: Reply with quote

Of course that was for others benefit.
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" War is lost, without it's Shepard's to sustain it. " :P
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[HSP]Juggernuat
Pwner Lv3
Pwner Lv3


Joined: 19 Oct 2008
Posts: 169
:
Location: Dead now... try back later.

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PostPosted: Tue Nov 04, 2008 4:34 pm    Post subject: Reply with quote

I change my mind. No music.
_________________
What is this "RPG" you speak of. And what my I ask is a "video game". There are movies Xbox 360s and books. I have no idea what you or I am speaking. Muahaha. Spam my sig.
I am the Juggernuat of the HSP.
Dr. Ocktogonopus.______BLARG!!!!
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Unggoy
OMG
OMG


Joined: 11 Apr 2008
Posts: 331
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Location: Why should I inform you...

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PostPosted: Tue Nov 04, 2008 4:38 pm    Post subject: Reply with quote

[HSP]Chris wrote:
I hate the fact that I delayed.

I cannot and will not add custom content. What you want must be UT2004 standard. So no music (outside of UT2004), It'd make the map size huge.

Ballistic props. Not sure, if HSP was to remove Ballistics, the map would crash on load.

Hummmmm...


One benefit of it crashing with BW stuff in it if it's not on a BW server. People can't just hijack it and use it, since they don't have the files, so really impossible to play it. I'm no expert, but it's a possibility.

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[HSP]Juggernuat
Pwner Lv3
Pwner Lv3


Joined: 19 Oct 2008
Posts: 169
:
Location: Dead now... try back later.

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PostPosted: Mon Dec 08, 2008 11:01 pm    Post subject: Reply with quote

Progress?
_________________
What is this "RPG" you speak of. And what my I ask is a "video game". There are movies Xbox 360s and books. I have no idea what you or I am speaking. Muahaha. Spam my sig.
I am the Juggernuat of the HSP.
Dr. Ocktogonopus.______BLARG!!!!
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[HSP]@uToPL@y
Oh My Dear God Sir
Oh My Dear God Sir


Joined: 23 Jul 2007
Posts: 1872
:
Location: Liandri Headquarters, Unreal Universe

Items

PostPosted: Tue Dec 09, 2008 12:45 am    Post subject: Reply with quote

Just use a 'music or sound trigger' for audio that comes with the game! ie. no custom audio! :D for the rooms anyway!
[HSP]Juggernuat wrote:
Progress?
Progress? Geez give the guy a break, he just got his new friend setup and running the way he wants it.
So now he can concentrate on other worldly issues such as re-inventing the wheel! :D

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" War is lost, without it's Shepard's to sustain it. " :P
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