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Screenshots for my remake of UT99's DM-Pressure
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Chris
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PostPosted: Sat Dec 15, 2007 12:49 pm    Post subject: Screenshots for my remake of UT99's DM-Pressure Reply with quote

Ok, not many people have seen this, but here are some pictures.




















^^ Yes, thats using a Triggered Pressure Volume which shrinks instead of blows up.

I will paste a copy of a post I made with questions that you may beable to help me with.


What do you think?
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Chris
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PostPosted: Sat Dec 15, 2007 12:52 pm    Post subject: Reply with quote

This is a post that was on the Epic forums as well as the Beyone Unreal forums. It got no replies.


Hello all, i have a question that i hope you can answer.

I am a mapper who maps for fun, for myself at the moment and i decided to re-make the UT99 map DM-Pressure. I have managed to get everything the same, lighting, geometry, bot pathing, you name it, its the same.

Now the problem. Unlike other re-makes of pressure, my Pressure Chamber works using a 'Triggered Pressure Volume' and not a mover as i have seen done. Thats working, people get Pressurised not De-Pressurised. So one is crushed, not swelled into a balloon like i remember it, also i cannot get the faided red view or the change in FOV. As soon as the pressure chamber activates thick red fog shields one's view as if the Distance Fog Start is set to 1 and Distant Fog End is 2. But thats not too much of a problem. Its the bots.

I have managed to get it to work!

Now could it be possible for bots to want to use the pressure chamber because if i remember, if i add a trigger then its ignored, if i add a use trigger, bots will become trigger happy and activate it regardless of the situation. I don't see a logical way to make them work it.

Now when i look at UT99 version, there is a actor called 'Trap Springer'. Could the scripting for this actor be coppied over to UT2004 and still work.

This works better with the UT99 mutator in UT2004

I think thats everything...

If anyone can help me out, then this can be a map to bring old players like myself, back into the origonal maps that we love from UT99...

Feel free to ask questions and I will try to answer...

Here are a few shots to show you what it currently looks like:

SCREENSHOTS

They are in above post so I shaln't add them again.

SCREENSHOTS

What do you think, can you please post some feedback?

Kriptonic
Game Name: Chris

So, can you help me?


Last edited by Chris on Fri Jan 11, 2008 6:20 am; edited 1 time in total
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[HSP]@uToPL@y
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PostPosted: Sat Dec 15, 2007 2:50 pm    Post subject: Reply with quote

Quote:
Could the scripting for this actor be coppied over to UT2004 and still work.
Awesome map Dude! Lil dark for me tho!

It's hard for me to believe that your post didn't get ANY! replies. Did you try to search the
Wiki for "bot + trigger" too? The first item out of 20: 'Mapping For UnrealFortress' has to do with 'confused bots' & AI scripting.

As far as I know, some ut99 scripts work with little or no change (usually for core functions that haven't changed), but others have to be remapped as it were to the functions available in 2k4.

Or else you'll have to do some coding from scratch to redirect a similar function. or set one up to use your trigger. Although it seems a regular trigger activated by a (scripted sequence/player/bot) should do the trick.

But if your saying the bots won't or don't use your Use-Trigger or a triggered volume, maybe there isn't enough stuff that they want inside? :lol:
I would think if the path to go in was forced they would use it every time they went in that section even if the weapon hadn't re-spawned yet! O_o
If you put a triggered volume across the regular path they have no choice but to use it.

If I'm understanding you right - you only want it to be used when a player/bot is inside right?
Have you tried putting the triggered volume around the bait instead of the room entrance?


I fail to see how the bots would know not to use it!, unless there's undocumented code that makes them see it as a fear spot? Unless the bots AI can tell its a trigger attached to a script that will damage them if used?

Just curious? How long have you been trying to fix the bot thing anyway?

One of these yours?
DM-Pressure-r1.ut2.uz2
DM-Pressure.ut2.uz2
DM-Pressure2()()6.ut2.uz2
DM-Pressure2.ut2.uz2
DM-Pressure][.ut2.uz2
DM-pressure][.ut2.uz2
DM-Pressure_Classic2K4.ut2.uz2
DM-PressurePoint.ut2.uz2

On the ut2 redirect?

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Last edited by [HSP]@uToPL@y on Tue Dec 18, 2007 4:59 am; edited 1 time in total
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[HSP]Wangtang
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PostPosted: Sun Dec 16, 2007 10:50 pm    Post subject: Reply with quote

I love UT99 classics...

What would be really sweet is when we get a UT99 weapon remake, with the original models and sounds. I loved the ut99 sniper, fricken M16 with along barrel and a scope! And the p**e rifle, the equivelent to the link gun, but way more flashy and awesome.

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PostPosted: Mon Dec 17, 2007 12:17 pm    Post subject: Reply with quote

got to love classics... after you see some of these new maps. its fun to go back to the old ones ^_^
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PostPosted: Mon Dec 17, 2007 6:19 pm    Post subject: Reply with quote

[HSP]Wangtang wrote:
when we get a UT99 weapon remake
I thought thats what the U1 mutator/packages were, with all the original stuff?
Cuz I seem to remember the SPFramwork talking about that too!

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PostPosted: Tue Dec 18, 2007 4:51 am    Post subject: Reply with quote

No, my map is not up for download yet. Just as I am typing this, I am making the final tweeks to send to sonix for Beta test. I think it works well but I want another opinion. I will look into the triggers and sort somthing out.

By the way, the bots LOVE going in there, bot candy works well :D :lol: Then they get:
:microwave:
LOL!

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[HSP]Sonix
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PostPosted: Tue Dec 18, 2007 7:11 am    Post subject: Reply with quote

Yep, ive tried it, and its a good map!
I rly like the pressure chamber, although its too bad i cant use a FP9 to manually trigger the explosion...
Even the looks are very U1-ish...

This map is fun ^^

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PostPosted: Tue Dec 18, 2007 8:48 am    Post subject: Reply with quote

[HSP]Sonix*NL* wrote:
Yep, ive tried it, and its a good map!
I rly like the pressure chamber, although its too bad i cant use a FP9 to manually trigger the explosion...
Even the looks are very U1-ish...

This map is fun ^^


Thanks sonix, I did use the textures from UT99. Glad you liked it. Did you find that anything needed to be inproved?

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PostPosted: Tue Jan 08, 2008 4:22 am    Post subject: Reply with quote

Just doing some totches to the level, sounds, etc. With sonix help I am sorting the fles into a zip folder for Wang to put on the server xD
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PostPosted: Tue Jan 08, 2008 5:16 am    Post subject: Reply with quote

IT'S DONE! Just needs the origional music.

MR.WANG, Could I give this to you to place on your server please xD You may also have a copy yourself. As for eveyone else, can you please hang in there untill I can get the AI working property for Instant Action.

I just suspect that some of you will just rip it from your Cache! Lol, oh well. have fun if you do, i don't care. Just dont take it as your own!.

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PostPosted: Tue Jan 08, 2008 11:34 pm    Post subject: Reply with quote

CoOoL! can we check it out yet? huh? can we?
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PostPosted: Wed Jan 09, 2008 1:39 am    Post subject: Reply with quote

OMIGAD!!

*Comes abck to UT just for this map* :O
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PostPosted: Wed Jan 09, 2008 2:51 am    Post subject: Reply with quote

Right here s the problem. I used alot of textures and sounds in my map and I dont know them all. i need to send a copy of the map to someone without any files so you can open it in the editor and tell me the packages so i can make a Zip folder for d/l.
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PostPosted: Wed Jan 09, 2008 6:17 am    Post subject: Reply with quote

lawl dont look at me :(
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