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[HSP]Wangtang Site Admin


Joined: 14 Nov 2005 Posts: 800 : Location: Connecticut, USA
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Posted: Sun Jul 27, 2008 12:27 pm Post subject: Small Scale Build maps |
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Zero-Order had a good idea to make a bunch of small scale build maps. This way, with less properties in a single map, it would mean less lag, and better proformance.
So give me some ideas on maps to make. _________________
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Chris Oh My Dear God Sir


Joined: 13 Dec 2007 Posts: 1502 : Location: Hinckley, Leicestershire, UK
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Posted: Sun Jul 27, 2008 12:39 pm Post subject: |
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But then it'll be a fight for props, and people will want map changes often :| And Killing and ahh, I hate the idea already! Unless you add lots of props, but not open, so a space station with station rooms that use Anti-Portals... _________________
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Unggoy OMG


Joined: 11 Apr 2008 Posts: 331 : Location: Why should I inform you...
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Posted: Sun Jul 27, 2008 2:05 pm Post subject: |
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Hmmm, yeah...then we'd have some people actually grouping and building something decent for once.
Inside of a massive dropship maybe?
Underground mines?
_________________ Inability to think independantly. |
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[HSP]Sonix Oh My Dear God Sir


Joined: 21 Mar 2007 Posts: 1247 : Location: I'm from Holland, where the frak you from?
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Posted: Mon Jul 28, 2008 9:42 am Post subject: |
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Hmm.
PINERIDGE!!!1112485Y!
Pineridge.
Piiineeeeriiiidgeeee _________________ Kick up that pan.
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[HSP]Hawk Pwner Lv3


Joined: 16 Apr 2007 Posts: 240 : Location: PwnageLand
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Posted: Mon Jul 28, 2008 10:26 am Post subject: |
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well if you guys were to get on my server. you could see what me slugga, and agent_smith built _________________ I'm A Builder Not A Fighter!
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[HSP]@uToPL@y Oh My Dear God Sir


Joined: 23 Jul 2007 Posts: 1872 : Location: Liandri Headquarters, Unreal Universe
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Posted: Mon Jul 28, 2008 2:12 pm Post subject: |
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From what I could see, it's cool - but still too dark for me to see good unless I use one of my special ATI graphics filters to show more details! o.O.
I think it's a very good idea, because thats what I've been working on already - similar to the regular HSP build maps with a central area for players to fight if they don't want to build.
Having map ideas and making them right away tends to end up with a bunch of unfinished maps, but all I really need to do is add the builder elements - and some areas to build in.
I had requested help on my space station map and didn't get much, so its kind of on a back burner.
At least until I can figure out what the heck is going wrong with my blocking.
Small maps load faster too and could be numbered not for versions, but for more props - so there's no squabbling over who gets what prop.
_________________ http://www.gamefront.com/files/user/likemikes/
" War is lost, without it's Shepard's to sustain it. " :P |
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Chris Oh My Dear God Sir


Joined: 13 Dec 2007 Posts: 1502 : Location: Hinckley, Leicestershire, UK
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Posted: Mon Jul 28, 2008 3:14 pm Post subject: |
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There will be squabbling over which map to play! If I go on, I want to build, not wait for other people to finish fannying about. Half the reason peeps loved Omaha and City, everyone could have fun at once. This is from a players point of view. _________________
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[HSP]@uToPL@y Oh My Dear God Sir


Joined: 23 Jul 2007 Posts: 1872 : Location: Liandri Headquarters, Unreal Universe
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Posted: Mon Jul 28, 2008 4:36 pm Post subject: |
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Wang is right though, wide open maps do have a lot of lag - and they take awhile to load and so forth.
Underground or maps with rooms would be more practical, so the blocking and such will do its job.
Something like Complex with bigger rooms and living quarters might work well - or maybe even 'GIANT' type maps. Where we would be the size of toy soldiers? and each player would have their own room. :P _________________ http://www.gamefront.com/files/user/likemikes/
" War is lost, without it's Shepard's to sustain it. " :P |
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[HSP]Hawk Pwner Lv3


Joined: 16 Apr 2007 Posts: 240 : Location: PwnageLand
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Posted: Mon Jul 28, 2008 6:41 pm Post subject: |
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me and dvd are currently working on a new version of my old map BuildZoneV2. I modified all the textures. Dvd added a skybox. And i will be adding more rooms. its pretty small and has lots of rooms. even a public build room. _________________ I'm A Builder Not A Fighter!
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[HSP]Sonix Oh My Dear God Sir


Joined: 21 Mar 2007 Posts: 1247 : Location: I'm from Holland, where the frak you from?
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Posted: Mon Jul 28, 2008 7:20 pm Post subject: |
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| [HSP]Sonix*NL* wrote: | Hmm.
PINERIDGE!!!1112485Y!
Pineridge.
Piiineeeeriiiidgeeee |
_________________ Kick up that pan.
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[HSP]@uToPL@y Oh My Dear God Sir


Joined: 23 Jul 2007 Posts: 1872 : Location: Liandri Headquarters, Unreal Universe
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Posted: Mon Jul 28, 2008 8:02 pm Post subject: |
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| [HSP]Sonix*NL* wrote: | | PINERIDGE!!! | Am I to understand that your saying pineridge is a small map? :D _________________ http://www.gamefront.com/files/user/likemikes/
" War is lost, without it's Shepard's to sustain it. " :P |
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[HSP]Sonix Oh My Dear God Sir


Joined: 21 Mar 2007 Posts: 1247 : Location: I'm from Holland, where the frak you from?
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Posted: Mon Jul 28, 2008 8:13 pm Post subject: |
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If you compare it to the current build maps, Yes. _________________ Kick up that pan.
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Chris Oh My Dear God Sir


Joined: 13 Dec 2007 Posts: 1502 : Location: Hinckley, Leicestershire, UK
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Posted: Tue Jul 29, 2008 1:16 am Post subject: |
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Ok, Pine ridge is a sniper outdoor map, probably the size of Rankin x 10. It's big.
Make it on a space station like the death star with awesome blast doors, shiny floors, rooms and teles. That way lots of people can have props at once and BSP can contain Anti Portals. _________________
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[HSP]@uToPL@y Oh My Dear God Sir


Joined: 23 Jul 2007 Posts: 1872 : Location: Liandri Headquarters, Unreal Universe
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Posted: Tue Jul 29, 2008 1:30 pm Post subject: |
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| [HSP]Chris wrote: | | [b]death star with awesome blast doors, shiny floors, rooms and teles. That way lots of people can have props at once and BSP can contain Anti Portals. | Death Star is a cool idea! I may try something like that too - but at the moment my Anti-Portals on the space station are reeking havoc because of the circular structure with the anti portals at odd angles.
The blocking for the different sections isn't working right, and I don't seem to be able to find the problem - but I'm still working on it so I may get lucky and find a solution soon. _________________ http://www.gamefront.com/files/user/likemikes/
" War is lost, without it's Shepard's to sustain it. " :P |
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Chris Oh My Dear God Sir


Joined: 13 Dec 2007 Posts: 1502 : Location: Hinckley, Leicestershire, UK
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Posted: Tue Jul 29, 2008 3:08 pm Post subject: |
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By deathstar I mean the inside look, you cant exit the space station, how ever, sky boxes will prove good. Just the look. Just watch StarWars Episode VI. (4) _________________
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