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                                      <item>
                                        <title>Re: Joint Effort For Map</title>
                                        <link>http://www.createphpbb.com/phpbb/viewtopic.php?mforum=jadephonixx&amp;p=9356#9356</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.createphpbb.com/phpbb/profile.php?mforum=jadephonixx&amp;mode=viewprofile&amp;u=71'&gt;[HSP]@uToPL@y&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Fri Jan 16, 2009 11:33 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;(HSP)Vercingetorix wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;Im pretty sure there was a halo1 map like that (several seperated maps, connected by teleporters)  :D :D &lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;a href=&quot;http://images.google.com/images?q=Jan+8+2008&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;You do know that said Jan 8, 2008 right?&lt;br /&gt;
&lt;br /&gt;
Thats cool though, that its been done before - not like it's impossible to do! :P&lt;/a&gt;</description>
                                        <comments>http://www.createphpbb.com/phpbb/viewtopic.php?mforum=jadephonixx&amp;p=9356#9356</comments>
                                        <author>[HSP]@uToPL@y</author>
                                        <pubDate>Fri Jan 16, 2009 11:33 pm</pubDate>
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                                      <item>
                                        <title>Re: Joint Effort For Map</title>
                                        <link>http://www.createphpbb.com/phpbb/viewtopic.php?mforum=jadephonixx&amp;p=9354#9354</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.createphpbb.com/phpbb/profile.php?mforum=jadephonixx&amp;mode=viewprofile&amp;u=142'&gt;(HSP)Vercingetorix&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Fri Jan 16, 2009 6:52 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;[HSP]@uToPL@y wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;&lt;br /&gt;
 I've been working on many different things lately, one of which is a configuration for a set of maps that are linked together through teleporters - each map in the set would require it's own server.&lt;br /&gt;
 They would all have a similar name with a suffix of Sect.1, 2, etc. depending on how many maps were used, so each map could hold 32 players - but with 2 maps/servers totaling 64 player capability! Basically like a UT-AS-MMO.&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;br /&gt;
&lt;br /&gt;
Im pretty sure there was a halo1 map like that (several seperated maps, connected by teleporters)  :D :D &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
Witness my greatness, &lt;a href=&quot;http://www.youtube.com/watch?v=hwVyXgbaXHs&amp;amp;feature=related&quot; target=&quot;_blank&quot;&gt;http://www.youtube.com/watch?v=hwVyXgbaXHs&amp;amp;feature=related&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
not my vid.</description>
                                        <comments>http://www.createphpbb.com/phpbb/viewtopic.php?mforum=jadephonixx&amp;p=9354#9354</comments>
                                        <author>(HSP)Vercingetorix</author>
                                        <pubDate>Fri Jan 16, 2009 6:52 pm</pubDate>
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                                      </item>
                                      <item>
                                        <title>Re: Joint Effort For Map</title>
                                        <link>http://www.createphpbb.com/phpbb/viewtopic.php?mforum=jadephonixx&amp;p=4239#4239</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.createphpbb.com/phpbb/profile.php?mforum=jadephonixx&amp;mode=viewprofile&amp;u=94'&gt;Chris&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Tue Jan 08, 2008 3:58 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      BUMP!</description>
                                        <comments>http://www.createphpbb.com/phpbb/viewtopic.php?mforum=jadephonixx&amp;p=4239#4239</comments>
                                        <author>Chris</author>
                                        <pubDate>Tue Jan 08, 2008 3:58 am</pubDate>
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                                      <item>
                                        <title>Re: Joint Effort For Map</title>
                                        <link>http://www.createphpbb.com/phpbb/viewtopic.php?mforum=jadephonixx&amp;p=3128#3128</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.createphpbb.com/phpbb/profile.php?mforum=jadephonixx&amp;mode=viewprofile&amp;u=40'&gt;[HSP]Sonix&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Fri Sep 21, 2007 5:49 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;1DeVeLiShDuDe wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;&lt;span style=&quot;color: cyan&quot;&gt;Not exactly sure what you mean by gametype idea?&lt;br /&gt;
&lt;br /&gt;
I mean the game already has just about all of the elements your talking about! Maybe just not all in the same gametype! Is that what you mean?&lt;br /&gt;
&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt; You cant really issue a path to follow... you can just say ATTACK or DEFEND.&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;1DeVeLiShDuDe wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;&lt;span style=&quot;color: cyan&quot;&gt;&lt;br /&gt;
As far as the interface goes, thats pretty much a GUI thing - not gametype. Although if you make a new HUD ie. (mutator) for your map, you might as well include a gametype with it to make it easier to configure!&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt; Exactly!&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;1DeVeLiShDuDe wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;&lt;span style=&quot;color: cyan&quot;&gt;&lt;br /&gt;
There would definitely be some work involved making it, but I'm thinking it could be an extension of the ONS gametype to make the development plausible.&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt; well, maybe if you combined the ONS maps and systems, and the AS Attack/Defend cycle, you'd come close...&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;1DeVeLiShDuDe wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;&lt;br /&gt;
&lt;span style=&quot;color: white&quot;&gt;Most of the commander/Leader thing could be whoever joins first! but if the other teammates know that that person isn't a good commander then players could initiate a commander vote.&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;br /&gt;
Thats what i mean, if the commander does stupid stuff he gets devoted.&lt;br /&gt;
&lt;br /&gt;
Thanks for looking at it. =D</description>
                                        <comments>http://www.createphpbb.com/phpbb/viewtopic.php?mforum=jadephonixx&amp;p=3128#3128</comments>
                                        <author>[HSP]Sonix</author>
                                        <pubDate>Fri Sep 21, 2007 5:49 pm</pubDate>
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                                      <item>
                                        <title>Re: Joint Effort For Map</title>
                                        <link>http://www.createphpbb.com/phpbb/viewtopic.php?mforum=jadephonixx&amp;p=3127#3127</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.createphpbb.com/phpbb/profile.php?mforum=jadephonixx&amp;mode=viewprofile&amp;u=71'&gt;[HSP]@uToPL@y&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Fri Sep 21, 2007 4:45 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;span style=&quot;color: cyan&quot;&gt;Not exactly sure what you mean by gametype idea?&lt;br /&gt;
&lt;br /&gt;
I mean the game already has just about all of the elements your talking about! Maybe just not all in the same gametype! Is that what you mean?&lt;br /&gt;
&lt;br /&gt;
As far as the interface goes, thats pretty much a GUI thing - not gametype. Although if you make a new HUD ie. (mutator) for your map, you might as well include a gametype with it to make it easier to configure!&lt;br /&gt;
There would definitely be some work involved making it, but I'm thinking it could be an extension of the ONS gametype to make the development plausible.&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: white&quot;&gt;Most of the commander/Leader thing could be whoever joins first! but if the other teammates know that that person isn't a good commander then players could initiate a commander vote.&lt;/span&gt;</description>
                                        <comments>http://www.createphpbb.com/phpbb/viewtopic.php?mforum=jadephonixx&amp;p=3127#3127</comments>
                                        <author>[HSP]@uToPL@y</author>
                                        <pubDate>Fri Sep 21, 2007 4:45 pm</pubDate>
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                                      </item>
                                      <item>
                                        <title>Re: Joint Effort For Map</title>
                                        <link>http://www.createphpbb.com/phpbb/viewtopic.php?mforum=jadephonixx&amp;p=3115#3115</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.createphpbb.com/phpbb/profile.php?mforum=jadephonixx&amp;mode=viewprofile&amp;u=40'&gt;[HSP]Sonix&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Tue Sep 18, 2007 11:13 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Heres a little idea about the gametype idea...&lt;span style=&quot;font-size: 7px; line-height: normal&quot;&gt;(yeah graphics suck, so sue me)&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic&quot;&gt;Map Info&lt;/span&gt;:&lt;br /&gt;
&lt;img src=&quot;http://img338.imageshack.us/img338/1797/maplayoutjv7.png&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;
Well, this is basicly the map.&lt;br /&gt;
Its a forest, with the attackers stationed in a dense part of the forest.&lt;br /&gt;
the defenders, are stationed in the HX Fortress.&lt;br /&gt;
The attackers are at war with the defenders, and wanna kill them.&lt;br /&gt;
The goal of this map is to take over the defenders fortress, steal all the information about the  &amp;quot;SNXHX!&amp;quot; System and then blow up the fortress.&lt;br /&gt;
The reason they want the information is because they have no idea what a &amp;quot;SNXHX!&amp;quot; is.&lt;br /&gt;
&lt;br /&gt;
There is a little storyline behind the map, if this would be created maybe as map info =D (just ask.)&lt;br /&gt;
&lt;span style=&quot;font-style: italic&quot;&gt;/Map Info.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic&quot;&gt;Gametype Info&lt;/span&gt;:&lt;br /&gt;
&lt;img src=&quot;http://img338.imageshack.us/img338/7858/normalingamemapyg3.png&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;
Anyone who is not the commander will see this screen when he/she presses the button.&lt;br /&gt;
You can create teams, join teams, switch teams... whatever you want.&lt;br /&gt;
OR&lt;br /&gt;
You can become the commander.&lt;br /&gt;
If you apply, the voting system opens up for everyone, where they can vote who will be commander.&lt;br /&gt;
The voting screen will last for about 2 minutes, unless everyone has voted.[you can vote for urself]&lt;br /&gt;
Also, you have to be in a team, or you cant join.&lt;br /&gt;
You can choose what team you wanna be on yourself, but if you dont in 1 minute after you press fire (to spawn), you will be autoteamed.&lt;br /&gt;
&lt;br /&gt;
The goal of the game is to defeat the enemy, a bit like as, only more strategical.&lt;br /&gt;
&lt;span style=&quot;font-style: italic&quot;&gt;/Gametype Info&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic&quot;&gt;Commander Info&lt;/span&gt;:&lt;br /&gt;
&lt;img src=&quot;http://img338.imageshack.us/img338/7061/commandersingamemappo0.png&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;
Ok, the commanders issues &lt;span style=&quot;font-style: italic&quot;&gt;Commands&lt;/span&gt; to the teams.&lt;span style=&quot;font-size: 6px; line-height: normal&quot;&gt;(duh)&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;text-decoration: underline&quot;&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Team&lt;/span&gt;&lt;/span&gt;:What team to give orders to. When a team is chosen, the team's current movement and status orders will be shown.&lt;br /&gt;
&lt;span style=&quot;text-decoration: underline&quot;&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Map Commands&lt;/span&gt;&lt;/span&gt;:&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;&lt;span style=&quot;color: blue&quot;&gt;Move&lt;/span&gt;&lt;/span&gt;: The team is ordered to move to the position specified, then is chosen to Hold or Defend.&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;&lt;span style=&quot;color: red&quot;&gt;Attack&lt;/span&gt;&lt;/span&gt;: the team is ordered to shoot the enemy if contacted &lt;span style=&quot;font-size: 9px; line-height: normal&quot;&gt;[also see Team Commands]&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;&lt;span style=&quot;color: yellow&quot;&gt;Hold Position&lt;/span&gt;&lt;/span&gt;:The team will stay at the location specified till the order is given to attack or move.&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;&lt;span style=&quot;color: green&quot;&gt;Defend&lt;/span&gt;&lt;/span&gt;:A combination of Attack and Hold Position; the team is ordered to stay at the location but will fight the enemy if contacted.&lt;span style=&quot;font-size: 9px; line-height: normal&quot;&gt;[again, see Team Commands]&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;&lt;span style=&quot;text-decoration: underline&quot;&gt;Team Commands&lt;/span&gt;&lt;/span&gt;:&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;&lt;span style=&quot;color: black&quot;&gt;Stealthy&lt;/span&gt;&lt;/span&gt;:The team is ordered not to fight unless taking fire.&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;&lt;span style=&quot;color: olive&quot;&gt;Passive&lt;/span&gt;&lt;/span&gt;:The team is ordered to fight at sight, but remain on its issued move.&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;&lt;span style=&quot;color: yellow&quot;&gt;Agressive&lt;/span&gt;&lt;/span&gt;:The team is ordered to kill anything in sight.The team will follow any enemy that comes in sight, and make sure the target is eliminated.&lt;br /&gt;
&lt;br /&gt;
^&lt;span style=&quot;font-style: italic&quot;&gt;This all aplies to movement and hold position.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic&quot;&gt;/Commander Info&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Well, i hope it could be created, it would 0wn to have our own little game.&lt;br /&gt;
(yeah we have sniper and building but anyway this is better =p)</description>
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                                        <author>[HSP]Sonix</author>
                                        <pubDate>Tue Sep 18, 2007 11:13 am</pubDate>
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                                      </item>
                                      <item>
                                        <title>Re: Joint Effort For Map</title>
                                        <link>http://www.createphpbb.com/phpbb/viewtopic.php?mforum=jadephonixx&amp;p=3089#3089</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.createphpbb.com/phpbb/profile.php?mforum=jadephonixx&amp;mode=viewprofile&amp;u=71'&gt;[HSP]@uToPL@y&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sat Sep 15, 2007 10:27 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;span style=&quot;font-size: 9px; line-height: normal&quot;&gt;&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;[HSP]Wangtang wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;the Unreal engine uses these things called &amp;quot;Path Nodes&amp;quot; which are basically makers that tell bots where to go and such. A better pathed map will make the ai better, along with changing the difficulty of the AI as well... such as &amp;quot;God like&amp;quot;&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;br /&gt;
&lt;span style=&quot;color: cyan&quot;&gt;Come to think of it, you could use path nodes to a certain extent to simulate bots using cover, but it just wouldn't be the same as scripting for it.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Quote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;as far as continual war goes and multi-servers, you will need to work out alternate ways of operation in the event one only has 1 server, or a server crashes.&lt;br /&gt;
You also need to think about the fact you will be basically connected to multiple servers, if thats possible, then theres going to be a large amount of lag due to the fact you're connected to multiple servers and not all pc's are the same speed...&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;span style=&quot;color: cyan&quot;&gt;&lt;br /&gt;
Many game companies are working on MMO games, but I haven't seen anybody in the MOD communities working on it - thats why I asked our members to watch for it! and let me know so I could check it out!&lt;br /&gt;
I did see an article for this one company working on a peer to peer server system using 'load balancing' so any new players would be helping to process the server data, and since the balancing is done on a pc to pc basis - slower cpu's would get less data to process. Although I don't remember if it was using UE-3 or what?&lt;br /&gt;
&lt;br /&gt;
As far as redundancies in game server operations, that would be nice - but most people would say, it's just a game! LOL But seriously, I would think instead of having a levelup type saving system - it could be incremental in nature , say (anytime you get or lose health, ammo, weapons etc.). So if a players computer croaks, they can reboot and start off where they last had a status change.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: cyan&quot;&gt;I usually refer to the Unreal wiki or friends for most of my technical questions, but almost all the network code for UT is for MP client not peer to peer - and I haven't done anything serious enough to go to epic with it yet! Maybe soon tho!.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: yellow&quot;&gt;I was thinking! Yes again! Since the SP-Framework by &lt;/span&gt;&lt;a href=&quot;http://fraghouse.beyondunreal.com&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;&lt;span style=&quot;color: yellow&quot;&gt;&lt;span style=&quot;text-decoration: underline&quot;&gt;&lt;span style=&quot;font-style: italic&quot;&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;fraghouse&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;color: yellow&quot;&gt; can run ONS maps in a SP mode, it might just be a matter of running Ballistic in ONS with the SP saving turned on and tweaked so it saves a little bit each time you get or lose something! Although the multi server/map thing might have to wait until someone comes up with a server package to handle it! or makes some maps that will use that type of server configuration!&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: white&quot;&gt;PS. I'm still working on mine, among other things - like making meshes that will carve out more space if you need it, or tunneling through walls to make secret passages etc.&lt;/span&gt;&lt;/span&gt;</description>
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                                        <author>[HSP]@uToPL@y</author>
                                        <pubDate>Sat Sep 15, 2007 10:27 pm</pubDate>
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                                        <title>Re: Joint Effort For Map</title>
                                        <link>http://www.createphpbb.com/phpbb/viewtopic.php?mforum=jadephonixx&amp;p=3088#3088</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.createphpbb.com/phpbb/profile.php?mforum=jadephonixx&amp;mode=viewprofile&amp;u=2'&gt;[HSP]Wangtang&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sat Sep 15, 2007 7:29 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Lol, sith... so it makes it liek the AI in America's army huh?&lt;br /&gt;
That whole 1 shot kill...&lt;br /&gt;
&lt;br /&gt;
Something on AI and UT&lt;br /&gt;
&lt;br /&gt;
the Unreal engine uses these things called &amp;quot;Path Nodes&amp;quot; which are basically makers that tell bots where to go and such. A better pathed map will make the ai better, along with changing the difficulty of the AI as well... such as &amp;quot;God like&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now regarding this idea of yours...&lt;br /&gt;
You idea falls under the basis of a mod for ut...&lt;br /&gt;
IT is a worthy idea, and as far as continual war goes and multi-servers, you will need to work out alternate ways of operation in the event one only has 1 server, or a server crashes.&lt;br /&gt;
You also need to think about the fact you will be basically connected to multiple servers, if thats possible, then theres going to be a large amount of lag due to the fact you're connected to multiple servers and not all pc's are the same speed...&lt;br /&gt;
&lt;br /&gt;
Check out &lt;a href=&quot;http://gearsforums.epicgames.com/&quot; target=&quot;_blank&quot;&gt;http://gearsforums.epicgames.com/&lt;/a&gt;&lt;br /&gt;
Thats the Epic game forums, the best place to talk about the games and anything relating...&lt;br /&gt;
Talk about your idea there, people will listen if its good</description>
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                                        <author>[HSP]Wangtang</author>
                                        <pubDate>Sat Sep 15, 2007 7:29 pm</pubDate>
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                                        <title>Re: Joint Effort For Map</title>
                                        <link>http://www.createphpbb.com/phpbb/viewtopic.php?mforum=jadephonixx&amp;p=3087#3087</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.createphpbb.com/phpbb/profile.php?mforum=jadephonixx&amp;mode=viewprofile&amp;u=71'&gt;[HSP]@uToPL@y&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sat Sep 15, 2007 6:39 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;span style=&quot;color: yellow&quot;&gt;OOPS !!! Double Posted! &amp;#9787;&lt;/span&gt;</description>
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                                        <author>[HSP]@uToPL@y</author>
                                        <pubDate>Sat Sep 15, 2007 6:39 am</pubDate>
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                                        <title>Re: Joint Effort For Map</title>
                                        <link>http://www.createphpbb.com/phpbb/viewtopic.php?mforum=jadephonixx&amp;p=3086#3086</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.createphpbb.com/phpbb/profile.php?mforum=jadephonixx&amp;mode=viewprofile&amp;u=71'&gt;[HSP]@uToPL@y&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sat Sep 15, 2007 6:37 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Quote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;Yeah... but a real player would probably try to defend himself, like get behind a rock or kill the player that is shooting you. &amp;gt;_&amp;lt; &lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;br /&gt;
The scripting to do that is fairly involved! you also need to depend on your teammates to protect you, but know when to duck &amp;amp; cover - possibly when your health gets too low!&lt;br /&gt;
&lt;br /&gt;
When UT3 finally comes out, you'll probably be pleasantly surprised by the improved bot AI &amp;amp; team support - their also supposed to have a fair amount of autonomous(more human) behavior.&lt;br /&gt;
&lt;br /&gt;
Single Player Saves, in a Multi-Player Game! hmm... Maybe! The only catch I can see is;  every time you play you may have different teammates with different abilities/weapons like WoW!&lt;br /&gt;
&lt;br /&gt;
I wonder how long it will take before game designers start putting real AI into NPC/Bot Characters? ie. the ability to learn! or even recognize strategy patterns?&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: cyan&quot;&gt;Some AI History:&lt;/span&gt;AI has been a part of computers since they were first used for the logic in huge keypunch calculators.&lt;br /&gt;
&lt;br /&gt;
Heuristic &amp;amp; Neural net AI both have a long history of development, simulation is fairly easy. It's the original thought process that's difficult to create, even then - how can you really tell if a thought is original? with the millions of lines of code that get run to try and emulate one pure original thought.&lt;br /&gt;
I mean, finding a pattern or similarity between two or more very different thoughts is even hard for some humans.&lt;br /&gt;
&lt;br /&gt;
Think about it! When was the last time you had an original thought? Has it been thought of before? Probably! Is someone else thinking of it right now? Maybe someone has already written a book on it! but it's not on store shelves yet! Just something to think about! &lt;span style=&quot;color: yellow&quot;&gt;&amp;#9787;&lt;/span&gt;</description>
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                                        <author>[HSP]@uToPL@y</author>
                                        <pubDate>Sat Sep 15, 2007 6:37 am</pubDate>
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                                        <title>Re: Joint Effort For Map</title>
                                        <link>http://www.createphpbb.com/phpbb/viewtopic.php?mforum=jadephonixx&amp;p=3070#3070</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.createphpbb.com/phpbb/profile.php?mforum=jadephonixx&amp;mode=viewprofile&amp;u=40'&gt;[HSP]Sonix&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Tue Sep 11, 2007 7:20 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;1DeVeLiShDuDe wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;[HSP]Sonix*NL* wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;Soldiers with a damn brain tumor! &amp;gt;_&amp;lt; &lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;br /&gt;
My my! aren't we picky today!&lt;br /&gt;
Glad you agree tho!, of course AI is what you make it! Some web-bots, you can't really tell if there's someone else on the other end or not! Kind of like the 'IBM Turing Test' with Big Blue!&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;br /&gt;
Yeah, web-bots are pretty cool, but i mean the AI in UT....&lt;br /&gt;
Theyre so damn stupid &amp;gt;_&amp;lt;&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;1DeVeLiShDuDe wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;[HSP]Sonix*NL* wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt; Really? Strategic NPC's? What game are you playing? &amp;gt;_&amp;lt; &lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;If you have read any of the ONS bot scripting, you would know that their AI for that gametype is specific to it! made for them to protect the links and cores, knowing how to rebuild a damaged link etc.&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;br /&gt;
Yeah... but a real player would probably try to defend himself, like get behind a rock or kill the player that is shooting you. &amp;gt;_&amp;lt;&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;1DeVeLiShDuDe wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;[HSP]Sonix*NL* wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;Ehh... do you mean like UTRPG? stats get saved? Please explain =/ &lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;Similar! but as far as I can tell they only get saved when you 'levelup', So - Yes &amp;amp; No! What I meant was any orders to bots, team mates, to save not just the stats - but also the current battle zone situation! Where everybody is, their weapons status, health etc. In other words a snapshot of the game, like a demo! if you record a demo and stop it in the middle! and come back to it later to continue watching! You haven't missed a thing! Comprende? :P&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;br /&gt;
&lt;br /&gt;
Aha.... so a bit like the unreal mod... everything you pick up, the stuff you accomplish, the orders you have given... all stored...&lt;br /&gt;
&lt;br /&gt;
Maybe if you could use the player id system (like ut2004stats.com)&lt;br /&gt;
And then save it:&lt;br /&gt;
A: On the server file, so the server can... do stuff with it.&lt;br /&gt;
B: on the site, so the ppl who play the game can see what they did.&lt;br /&gt;
&lt;br /&gt;
Great idea...&lt;br /&gt;
Call it:&lt;br /&gt;
[HSP]Strategic Warfare&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;[HSP]SuperSonicSith wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;IDK about you guys... but I was messen around with my UT code and evrything i'm not suppose to touch and I found some AI script. They had been dumbed down alot so that they don't own you. So I changed it to &amp;quot;no&amp;quot; and then hell broke loose. So don't do that because they aim for the head and don't miss.&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;br /&gt;
Ok... so there is a way to hax ur game and power up the bots.&lt;br /&gt;
But the STANDARD bots r teh suxx0rz...&lt;br /&gt;
Even I can own a godlike bot... (wich with my skills says alot =/)</description>
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                                        <author>[HSP]Sonix</author>
                                        <pubDate>Tue Sep 11, 2007 7:20 am</pubDate>
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                                        <title>Re: Joint Effort For Map</title>
                                        <link>http://www.createphpbb.com/phpbb/viewtopic.php?mforum=jadephonixx&amp;p=3068#3068</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.createphpbb.com/phpbb/profile.php?mforum=jadephonixx&amp;mode=viewprofile&amp;u=10'&gt;SuperSonicSith&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Mon Sep 10, 2007 6:57 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      IDK about you guys... but I was messen around with my UT code and evrything i'm not suppose to touch and I found some AI script. They had been dumbed down alot so that they don't own you. So I changed it to &amp;quot;no&amp;quot; and then hell broke loose. So don't do that because they aim for the head and don't miss.</description>
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                                        <author>SuperSonicSith</author>
                                        <pubDate>Mon Sep 10, 2007 6:57 pm</pubDate>
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                                        <title>Re: Joint Effort For Map</title>
                                        <link>http://www.createphpbb.com/phpbb/viewtopic.php?mforum=jadephonixx&amp;p=3066#3066</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.createphpbb.com/phpbb/profile.php?mforum=jadephonixx&amp;mode=viewprofile&amp;u=71'&gt;[HSP]@uToPL@y&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Mon Sep 10, 2007 6:28 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;[HSP]Sonix*NL* wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;Soldiers with a damn brain tumor! &amp;gt;_&amp;lt; &lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;br /&gt;
My my! aren't we picky today!&lt;br /&gt;
Glad you agree tho!, of course AI is what you make it! Some web-bots, you can't really tell if there's someone else on the other end or not! Kind of like the 'IBM Turing Test' with Big Blue!&lt;br /&gt;
&lt;br /&gt;
Although - when I said I had a &amp;quot;phat headache!&amp;quot; I meant it! They're the kind that all I can do is try to get rid of it! I get sick if I can't!&lt;br /&gt;
Migraines! a geek's worst nightmare, cuz using my computer makes it worse!:P&lt;br /&gt;
&lt;br /&gt;
Anyway! I've been testing my map set idea and found out that when the other server isn't running the teleporter tries to link up and fails - and introduces some lag when it checks, so I should add a script to disable the continued checking if the first check fails!&lt;br /&gt;
&lt;br /&gt;
Now I know that the game doesn't allow vehicles to teleport with the player or bots! But I think with a little tele-scripting I might be able to at least simulate the appearance of it! As long as I can get the basics of a server to server connection instead of server to client, I should be able to pass along the status of each player that uses it! - whether their in a vehicle, how many weapons, ammo etc.&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Quote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt; Really? Strategic NPC's? What game are you playing? &amp;gt;_&amp;lt; &lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;If you have read any of the ONS bot scripting, you would know that their AI for that gametype is specific to it! made for them to protect the links and cores, knowing how to rebuild a damaged link etc.&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Quote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;Ehh... do you mean like UTRPG? stats get saved? Please explain =/ &lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;Similar! but as far as I can tell they only get saved when you 'levelup', So - Yes &amp;amp; No! What I meant was any orders to bots, team mates, to save not just the stats - but also the current battle zone situation! Where everybody is, their weapons status, health etc. In other words a snapshot of the game, like a demo! if you record a demo and stop it in the middle! and come back to it later to continue watching! You haven't missed a thing! Comprende? :P</description>
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                                        <author>[HSP]@uToPL@y</author>
                                        <pubDate>Mon Sep 10, 2007 6:28 pm</pubDate>
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                                        <title>Re: Joint Effort For Map</title>
                                        <link>http://www.createphpbb.com/phpbb/viewtopic.php?mforum=jadephonixx&amp;p=3063#3063</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.createphpbb.com/phpbb/profile.php?mforum=jadephonixx&amp;mode=viewprofile&amp;u=40'&gt;[HSP]Sonix&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Mon Sep 10, 2007 1:07 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;[HSP]SuperSonicSith wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;One of my friends brought up an interesting idea that if we could get the multi server hook-up working, we could make a persistant war mod. Where the battle is evergoing. The basic obj would be to capture all the control points or camps in the map and defend yours. Mabey a money system could be involved where you buy weapons and such.&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;br /&gt;
&lt;a href=&quot;http://unrealinsanity.com/modules.php?name=Downloads&amp;amp;d_op=viewdownload&amp;amp;cid=12#cat&quot; target=&quot;_blank&quot;&gt;http://unrealinsanity.com/modules.php?name=Downloads&amp;amp;d_op=viewdownload&amp;amp;cid=12#cat&lt;/a&gt;&lt;br /&gt;
Like that CnC mod?&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;[HSP]SuperSonicSith wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;We would most likely need some form of intelligent NPC's to fight while no one is on.&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;br /&gt;
Can you even use the words intelligent and AI in on sentence, if it regards UT?&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;[HSP]SuperSonicSith wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;:D&lt;br /&gt;
&lt;br /&gt;
who yo daddy&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;br /&gt;
And what does he do?&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;1DeVeLiShDuDe wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;[HSP]SuperSonicSith wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;we could make a persistent war mod &amp;amp; need some intelligent NPC's.:D&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;br /&gt;
There are many other games that do all of that already, although ONS would be the closest in UT - with a strategic AI mod for the NPC's. &lt;br /&gt;
&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt; Really? Strategic NPC's? What game are you playing? &amp;gt;_&amp;lt;&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;1DeVeLiShDuDe wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;:idea: Why not just save the status of all players &amp;amp; current orders?, then just start playing again! - otherwise you would miss half the battle! &amp;amp; wouldn't really be playing with an element of surprise!&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;Ehh... do you mean like UTRPG? stats get saved? Please explain =/&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;1DeVeLiShDuDe wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;&lt;br /&gt;
If you have too many variables in any equation, you'll need a program to figure out your program - ooh! Sky-net! lol&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;Yup.&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;1DeVeLiShDuDe wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;&lt;br /&gt;
Unless of course you toss in a little randomness, which can be quirky to say the least - and not seem too realistic at times!&lt;br /&gt;
AI bots take orders well &amp;amp; are kind of like the way real soldiers are supposed to be, no if &amp;amp;'s or buts - do or die! or die trying!&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;br /&gt;
Yeah... the bots could be like soldiers....&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;&lt;span style=&quot;font-size: 24px; line-height: normal&quot;&gt;Soldiers with a damn brain tumor! &amp;gt;_&amp;lt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;1DeVeLiShDuDe wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;&lt;br /&gt;
If some of this sounds Greek, it probably is! lil off today! gotta nice phat headache! break-time!:P&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;br /&gt;
Lawl... go break stuff then.</description>
                                        <comments>http://www.createphpbb.com/phpbb/viewtopic.php?mforum=jadephonixx&amp;p=3063#3063</comments>
                                        <author>[HSP]Sonix</author>
                                        <pubDate>Mon Sep 10, 2007 1:07 pm</pubDate>
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                                      <item>
                                        <title>Re: Joint Effort For Map</title>
                                        <link>http://www.createphpbb.com/phpbb/viewtopic.php?mforum=jadephonixx&amp;p=3062#3062</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.createphpbb.com/phpbb/profile.php?mforum=jadephonixx&amp;mode=viewprofile&amp;u=71'&gt;[HSP]@uToPL@y&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sun Sep 09, 2007 11:11 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;[HSP]SuperSonicSith wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;we could make a persistent war mod &amp;amp; need some intelligent NPC's.:D&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;br /&gt;
There are many other games that do all of that already, although ONS would be the closest in UT - with a strategic AI mod for the NPC's. &lt;br /&gt;
I think your friend has played a lot of games like 'Command &amp;amp; Conquer'!&lt;br /&gt;
&lt;br /&gt;
:idea: Why not just save the status of all players &amp;amp; current orders?, then just start playing again! - otherwise you would miss half the battle! &amp;amp; wouldn't really be playing with an element of surprise!&lt;br /&gt;
&lt;br /&gt;
If you have too many variables in any equation, you'll need a program to figure out your program - ooh! Sky-net! lol&lt;br /&gt;
&lt;br /&gt;
Unless of course you toss in a little randomness, which can be quirky to say the least - and not seem too realistic at times!&lt;br /&gt;
AI bots take orders well &amp;amp; are kind of like the way real soldiers are supposed to be, no if &amp;amp;'s or buts - do or die! or die trying!&lt;br /&gt;
&lt;br /&gt;
If some of this sounds Greek, it probably is! lil off today! gotta nice phat headache! break-time!:P</description>
                                        <comments>http://www.createphpbb.com/phpbb/viewtopic.php?mforum=jadephonixx&amp;p=3062#3062</comments>
                                        <author>[HSP]@uToPL@y</author>
                                        <pubDate>Sun Sep 09, 2007 11:11 pm</pubDate>
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